Whether you’ve previously done the wand magic in the Wizarding World areas of Universal theme parks or you’re a first-time visitor trying to decide on a wand purchase, you may be wondering, “What is the difference between first and second generation wands, and is the second generation worth it?”
What is this “wand magic” you speak of?
If you are new to Universal, wand magic is an experience for guests who have purchased an interactive wand. Wand magic locations are indicated by a plaque on the ground, and the interactive wands can be used to make things move or reveal additional pieces of displays in shop windows, alleyways, etc. This magical experience has been around since Hogsmeade opened at Universal Orlando and has been incorporated into every new Wizarding World area that has come after, including Diagon Alley and Ministry of Magic.

What’s the difference between first and second generation interactive wands?
Second generation wands, introduced in Universal Orlando in March 2025 (Universal Studios Hollywood is still operating on the first generation wand system), feature upgraded technology. The main difference between them and their predecessors is that second generation wands connect to the Universal Orlando Resort mobile app, allowing guests to create a profile and earn House points by casting spells and completing challenges. These challenges require you to find certain wand magic locations and perform spells in a specific order to unlock the next step and, eventually, complete them. Second generation wands also feature haptic feedback and light up.
It’s important to note that both generations of wands work as of the writing of this article, so if you still have a first generation wand and want to use it at the parks, never fear! It will still do some reliable magic! However, there are some spells that you can only perform with a second generation wand, and, at some wand magic locations, having a second generation wand allows you to unlock secondary spells after the initial casting. In Diagon Alley, for example, you need a second generation wand in order to perform the Patronus Charm on the dementor found in Knockturn Alley, which is easily one of the coolest wand magic locations in the parks.
Of course, the other difference is the price point. First generation wands currently cost $65, with second generation wands running at $85. That hefty price tag begs the question, “Are they worth it?”
Are second generation wands worth it?
The answer to this question really depends on what you want to get out of your Universal Orlando vacation. Are you a big Harry Potter fan and plan to spend most of your days in those sections of the park? If the answer is yes, then I believe a second generation wand is worth it. I can truthfully say that running around performing magic and completing challenges within the app was the highlight of my trip this year.
If you’re at the parks primarily for the rides and don’t plan to have a lot of downtime, or if you’re only there for a single day, then I would say, “Save your money.” $85 is not at all cheap, so if you aren’t going to use it, or are going to use it once and never again, then I personally wouldn’t make the purchase. However, if you have scheduled extra days or are someone who very much just enjoys the ambience of the parks, then this would be the perfect way to spend a day in the Wizarding World areas.
I will also note that, when not in use, I keep my wands on display in a glass vase, so this was also an investment in home decor. If that helps you justify a purchase in any way, you’re welcome.
Which wands are second generation?
There are three character (Dumbledore, Harry, and Hermione) and five non-character second generation wands available at Universal Orlando, including one available exclusively at Epic Universe.

I purchased the Epic Universe–exclusive second generation wand, which features the phoenix from the archway leading into Place Cachée, and it is absolutely gorgeous!

If you aren’t sure if the wand you are buying is first or second generation, just ask a shopworker.
